The Computing, Culture and Society (CCS) research group converges around a common concern for the issues that emerge at the intersection of technological innovation and social, political, cultural, economic phenomena. From artificial intelligence and social media, gaming, domestic and workplace applications, rich data and Big Data, to mobile platforms, computing technologies are a constant presence in our lives. We are interested in how these technologies modulate existing structures of power, domination, oppression, and inequity. A highly interdisciplinary group, we draw on multidisciplinary backgrounds and a wide range of methods in their work, including case study, design, ethnographic, experimental, historical, survey, and visual methods. The CCS track provides students with essential training in social scientific and humanistic theories, methods, skills, and knowledge. On this solid foundation, CCS students produce original research on the ways culture and society shape, reflect, challenge, and constrain the design and use of information and communication technologies around the world.